Now that I've drawn my assets, I've start to animate my story.
The first animation I've done is a map scene, which sets the scene of the story. The main parts of the animation are the plane going around the map, and with various bombs being set off to show where the plane attacked.
The main techniques that I used all involved keyframes, and I also used a camera to zoom into parts of the map.
These are the keyframes for the plane. There are a lot of keyframes for the position of the plane, the opacity and the rotation.
This is the motion path for one of my planes.
These are the keyframes for my camera, which is mainly the position of the camera and the amount that it is zoomed in.
Again, some motion paths. This particular path is the sky panning down to the ground.
My second animation is my main animation, with my drawn images in a comic book style. Like my other animation, this one involved a lot of keyframes and positioning, so much so that it would make my timeline a mess if I didn't put all of my animations in separate compositions.
This is how my timeline looks with all of my compositions on it:
Inside each compositions, you can see the animated layers.
My last animation is very similar, it is basically a camera panning around parts of a comic book. Although it is simle, it uses more advanced camera techniques than my first animation.
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